01Guggenheim Abu Dhabi / Onyx Cone
A six-beat concept sequence connecting architecture, atmosphere, light and aerial behaviour into one controlled ceremonial progression.
Read the case studyMichelle Tasic · Senior Creative Director · Experiential · Cinematic Worldbuilding · Human-led AI
Senior creative direction from first proposition and story architecture through visual development, stakeholder alignment and production-aware systems—across cultural destinations, live experiences, entertainment, games and emerging technology.
HQ Worldwide Shows · Electronic Arts · Marvel Studios · SuperSport

Current relevance and long-term craft
Three destination-scale concepts are followed by career proof across games, film, broadcast and measurable content systems.
01A six-beat concept sequence connecting architecture, atmosphere, light and aerial behaviour into one controlled ceremonial progression.
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02A connected destination journey from arrival and orientation through discovery, participation, ceremony and night transformation.
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03A team-developed, pitch-winning concept for introducing the Taif Escarpment through one physical, human and digital visitor journey. The project remains unbuilt.
Read the case studyCareer proof
Historically accurate roles and outcomes, with contextual or representative imagery labelled plainly.
Independent concept studies
Four of six flagship studies show how a central idea becomes a sequence, a visual language and a production-aware world. Further explorations remain available in a quieter R&D Archive.
Showreel / Role context
The showreel opens on YouTube without autoplay. This role key clarifies the contribution behind the selected work.
Watch showreelLeadership practice
I work where story, spatial thinking, moving image and emerging tools need to become one coherent direction.
Audience journeys, story architecture and executive-ready experience worlds.
Fast visual exploration with authorship, cultural judgement and continuity held by a director.
Camera, action, interface and emotional rhythm resolved before production.
Formats, workflows and presentation structures that teams can use repeatedly.
Leadership
I am a Senior Creative Director, AI Visual Director and Story Architect with more than 17 years across film, AAA games, broadcast, live experiences and emerging technology.
I shape the central idea, narrative, visual language and working system that lets specialist teams and stakeholders move forward together. I use AI as a directed development instrument - never as a substitute for authorship, cultural judgement or craft.
Recent HQ Worldwide Shows imagery is clearly labelled as AI-assisted concept development. Historical roles and representative images are identified without title inflation.
About my practiceSenior roles · Selected engagements · Global briefs
Open to appropriate senior employment, selected project engagements and international collaboration.
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