Study 02 · Entertainment IP / Mythic Worldbuilding / Visual Development
Independent Concept Study · Self-initiated · Uncommissioned · Unbuilt
Machine Angels
One entertainment IP built from living machines, memory-trees and competing orders
Status
Independent Concept Study · Self-initiated · Uncommissioned · Unbuilt
Proposed role
Creative direction, worldbuilding and AI-assisted visual development by Michelle Tasic
Best fit
Entertainment Creative Director · Visual Development Director · Game / Animation Worldbuilding
03 / Order leader — frontal anatomy and ceremonial presence.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project
Premise
Winged machines awaken around ancient energy-trees that store inherited memory. Each order interprets that memory differently, turning flight, pilgrimage and transformation into the source of a civil conflict.
“Every angel is a living machine built around inherited memory; flight is both status and sentence.”
Challenge
What the study had to solve
Develop an original entertainment world with enough visual and narrative rules to support characters, factions, environments, transport, conflict and sequential storytelling while avoiding generic angelic-fantasy shorthand.
Audience
Who the world must work for
Premium game, animation or genre-film audiences who respond to readable silhouettes, discoverable world rules and emotionally legible conflict; development teams needing a system that can expand across disciplines.
Narrative / design architecture
A sequence with consequence.
01Awakening / The memory-tree
02Orders / Competing machine anatomies
03Pilgrimage / Movement through the world
04Threshold / Guardians and forbidden systems
05Conflict / The cost of inherited purpose
06Ascension / Transformation
07The Choir / Collective consequence
Selected visual sequence
The world develops frame by frame.
Creative direction, worldbuilding and AI-assisted visual development by Michelle Tasic. All images are labelled as AI-assisted visual development within an independent study.
01 / Awakening — the memory-tree establishes the world's central rule.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project02 / Hero silhouette — creature and craft resolve as one winged form.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project03 / Order leader — frontal anatomy and ceremonial presence.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project04 / Character architecture — a readable winged humanoid design.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project05 / Flight morphology — organic and engineered systems become one body.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project06 / Guardian — mechanical mass, face language and power core.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project07 / Secondary order — a different proportion and movement logic.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project08 / Faction variation — colour, silhouette and wing construction.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project09 / World system — mechanical ecology and spatial relationships.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project10 / Material detail — layered engineered anatomy.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project11 / Sacred system — the energy-tree at environmental scale.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project12 / Iconography — angel, tree and relic share one visual grammar.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project13 / The Choir — collective climax and symbolic system board.AI-assisted visual-development image, art-directed by Michelle Tasic · Independent concept study · Not a commissioned or realised project
World system
What holds the idea together.
01Character and faction silhouettes
02Mechanical anatomy and flight morphology
03Memory-tree energy system
04Material and colour families
05Weapons, tools and transport
06Architectural guardians
07Iconography and insignia
08Storyboard and cinematic-sequence logic
Production-aware next step
How the concept could become a working brief.
Further development would lock one hero and one rival design, define scale and articulation, create orthographic turnarounds, separate hard-surface, organic and luminous materials, test wing clearance and movement, build faction colour scripts, produce environment blockouts and establish a shot and asset naming system.