04 · AAA games / Cinematics

Electronic Arts

Cinematics and Visual Development

Two published game credits presented with my historically accurate artist role and without invented archival evidence.

Relationship
Professional staff role in Los Angeles, 2005-2008
My role
Cinematic & Storyboard Artist
Year
2006-2007
Project status
Published game credits / Historical artist role
Deliverables
Storyboards, environment concepts, matte-painting guides, VFX, HUD and GUI development
Team / collaborators
Electronic Arts cinematic, editorial, art and production teams; individual collaborators not supplied for publication
Published game credits / Historical artist roleCinematics and Visual Development2006-2007
Published PC cover for The Lord of the Rings: The Battle for Middle-earth II
Published game artwork for project context. Not authored by Michelle Tasic. © Electronic Arts / respective rights holders.
Published PC DVD cover for Command & Conquer 3: Tiberium Wars
Published game artwork for project context. Not authored by Michelle Tasic. © Electronic Arts / respective rights holders.

Brief

What had to be solved

I contributed within Electronic Arts teams on two published titles: The Lord of the Rings: The Battle for Middle-earth II (2006) and Command & Conquer 3: Tiberium Wars (2007).

My contribution

What I did

For Command & Conquer 3, I worked on cinematic and storyboard development, including narrative beats, cutscene or trailer work, and VFX, GUI and HUD elements. For The Battle for Middle-earth II, I created environment concepts and matte-painting guides.

What was delivered

What changed or was delivered

Cinematic and storyboard development, environment concepts, matte-painting guides, and VFX, GUI and HUD work created within wider Electronic Arts production teams.