04 · AAA games / Cinematics

Electronic Arts

Cinematics and Visual Development

Two published game credits, presented with my historically accurate artist role and without invented production evidence.

Relationship
Professional staff role in Los Angeles
My role
Cinematic & Storyboard Artist
Year
2005-2008
Project status
Published game credits / Historical artist role
Deliverables
Storyboards, environment concepts, matte-painting guides, VFX, HUD and GUI development
Team / collaborators
Electronic Arts cinematic, editorial, art and production teams; individual collaborators not supplied for publication
Published game credits / Historical artist roleCinematics and Visual Development2005-2008
Published PC cover for The Lord of the Rings: The Battle for Middle-earth II
Published game cover. © Electronic Arts / respective rights holders.
Published PC DVD cover for Command & Conquer 3: Tiberium Wars
Published game cover. © Electronic Arts / respective rights holders.

Brief

The problem

I contributed within Electronic Arts teams on two published titles: The Lord of the Rings: The Battle for Middle-earth II (2006) and Command & Conquer 3: Tiberium Wars (2007).

My contribution

Role and scope

For Command & Conquer 3, I worked on cinematic and storyboard development, including narrative beats, cutscene or trailer work, and VFX, GUI and HUD elements. For The Battle for Middle-earth II, I created environment concepts and matte-painting guides.

Outcome

What the work produced

Cinematic and storyboard development, environment concepts, matte-painting guides, and VFX, GUI and HUD work created within wider Electronic Arts production teams.