04 · AAA games / Cinematics
Electronic Arts
Cinematics and Visual Development
Two published game credits, presented with my historically accurate artist role and without invented production evidence.


Brief
The problem
I contributed within Electronic Arts teams on two published titles: The Lord of the Rings: The Battle for Middle-earth II (2006) and Command & Conquer 3: Tiberium Wars (2007).
My contribution
Role and scope
For Command & Conquer 3, I worked on cinematic and storyboard development, including narrative beats, cutscene or trailer work, and VFX, GUI and HUD elements. For The Battle for Middle-earth II, I created environment concepts and matte-painting guides.
Outcome
What the work produced
Cinematic and storyboard development, environment concepts, matte-painting guides, and VFX, GUI and HUD work created within wider Electronic Arts production teams.