04 · AAA games / Cinematics
Electronic Arts
Cinematics and Visual Development
Two published game credits presented with my historically accurate artist role and without invented archival evidence.


Brief
What had to be solved
I contributed within Electronic Arts teams on two published titles: The Lord of the Rings: The Battle for Middle-earth II (2006) and Command & Conquer 3: Tiberium Wars (2007).
My contribution
What I did
For Command & Conquer 3, I worked on cinematic and storyboard development, including narrative beats, cutscene or trailer work, and VFX, GUI and HUD elements. For The Battle for Middle-earth II, I created environment concepts and matte-painting guides.
What was delivered
What changed or was delivered
Cinematic and storyboard development, environment concepts, matte-painting guides, and VFX, GUI and HUD work created within wider Electronic Arts production teams.